Imgui high cpu
Witryna28 sty 2024 · As dear imgui is designed to mostly run over a game / game engine, that cost is amortized/nullified by the fact the game engine would run the same swapping … WitrynaCompared to dx11, Vulkan CPU usage is super high. On dx11 CPU usage is around 60-70% whereas, on Vulkan, CPU usage is around 85-100%. Also, GPU usage on dx11 is around 90%, whereas on Vulkan it is weirdly around 10-20%. Is this what I should be expecting to see? Specs: R5 2600 . GTX 1060 6GB
Imgui high cpu
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Witryna10 maj 2015 · After that, when I want to show this buffer on the screen, I use functions VPostRender(). These functions are called in the while loop. So when I run my program, after 10-20 minutes CPU usage up to 80-95 %. If I do not call these functions, CPU usage is 10-15%. What I do wrong? Why is so high CPU usage ?
WitrynaHacker News Witryna22 sty 2024 · Hi! I have compiled the ImGui demo application with maximum optimization in Release mode. OS: Linux Compiler: GCC CPU: Intel(R) Core(TM) i5-7300HQ CPU …
Witryna22 lip 2024 · High CPU usage while nothing is changed in window or user input. On my system i have about 10% CPU load while program from examples is running: cargo … Witryna18 lut 2013 · A very simple IMGUI library isn't much more than an immediate mode rendering library with some fancy mouse logic, so it's very simple to implement. …
WitrynaImGui::AddTextVertical (dl,pos,col,testString,NULL); // pos is at the top-left corner of the vertical text (text is written from top to bottom) // Test 2. counter clockwise text. const ImVec2 textSize = ImGui::CalcVerticalTextSize (testString); // Too bad I need to call this every time (but I'm not sure I can loop UTF8 chars from text_end to ...
Witryna14 kwi 2024 · Hi, The LLVM optimizer does not know C++ language rules, and IR is too low-level to check them, so such warnings would have a very low detection rate ... Community support and assistance for creating C++ code that runs on platforms based on Intel® processors. Announcements. ... Using a current master branch ... bit of hope ranch ncWitrynaSchematic explanation of an immediate mode graphics API. An immediate mode graphic user interface (GUI), also known as IMGUI, is a graphical user interface design pattern which uses an immediate mode graphics library to create the GUI. The other major pattern of API design in graphics libraries is the retained mode. [1] bit of horseplay crosswordWitryna15 gru 2024 · The user experience would improve greatly, the application would feel butter-smooth and the CPU would not need to spend 5-20% of its time to draw the UI. Also by design ImGui doesn't have a backend preference. The app can fall back to previously used CPU-bound backends to draw the ImGui widgets if there's no … bit of hope ranch englewoodWitryna21 wrz 2024 · I want to visualize dynamic data in a rectangular area inside my imgui UI, and I'm rendering the data each frame into a texture that then gets rendered using an … bit of hydrotherapy crosswordWitryna21 sie 2024 · IMGUI ,全称 Immediate Mode Graphical User Interface,即"立即模式"的图形化用户界面。"立即模式"常见于游戏引擎、测试原型、小工具、以及…外挂界 … data from multiple tables can be stored inWitryna1 mar 2010 · Fixed case where InvalidCastException would be thrown when a value in the inspector was null and being requested by a drawer, processor or validator that was using the new non-generic targeting to match the base type of the containing member. Odin Validator Improvements. Improved validator window layout when it has a narrow … data from observationWitryna20 maj 2024 · It's fine for measuring imgui perfs to run unthrolled (you should get very high framerate here). In your real OpenGL application you are more likely to limit your … bit of how is your father